Mono - GDScript extends C# Script · Issue #38352 · godotengine
Por um escritor misterioso
Descrição
Godot version: 3.2.2 Beta 1 Mono OS/device including version: Linux Mint 19.3 Issue description: Since all scripts should be compatible with each other, GDScript should be able to extend C# Scripts. For example: class MyMonoScript : Node
GDScript indention syntax mixed in the C# script as I indent · Issue #30054 · godotengine/godot · GitHub
Error MSB4236: The SDK 'Godot.NET.Sdk/4.1.1' specified could not be found. · Issue #81940 · godotengine/godot · GitHub
C# Inheritance - script inheritance from another script (attached to another node)? : r/godot
Cannot instance script because the project assembly is not loaded. · Issue #23427 · godotengine/godot · GitHub
Cannot instance script because the project assembly is not loaded. · Issue #23427 · godotengine/godot · GitHub
Godot give error missing scripts_meta file when try to export without C# script. · Issue #35707 · godotengine/godot · GitHub
Should I download standard or mono version of Godot?
C# Script Registration that use Generics can error out in the ScriptManagerBridge · Issue #79519 · godotengine/godot · GitHub
Linux server builds cannot instance nodes with mono C# scripts attached · Issue #40805 · godotengine/godot · GitHub
GDNative C example Issue - Godot Forums
4.0: Cannot extend a script through the editor (create button does nothing) · Issue #65827 · godotengine/godot · GitHub
Allow to disable the output overflow limit · Issue #4192 · godotengine/ godot · GitHub
Mono/C# support for HTML5 · Issue #20270 · godotengine/godot · GitHub
de
por adulto (o preço varia de acordo com o tamanho do grupo)