Looking At DirectX 12 Performance - 3DMark API Overhead Feature
Por um escritor misterioso
Descrição
Gamers are more than excited about DirectX 12 coming to market later this year and after seeing what other low-level APIs like AMD Mantle could do with regards to lowering the API overhead we certainly understand why. AMD Mantle was the first API to greatly reduce CPU overhead that is caused by the command lists and buffers that DirectX needs for a GPU while rendering a game title.
Discrete GPU Testing - Exploring DirectX 12: 3DMark API Overhead
UL Benchmarks Benchmarks screen
Futuremark Adds Vulkan Support To Its API Overhead Feature Test
AMD quantifies DirectX 12 performance boost with new 3DMark API
Other Notes & The Test - Exploring DirectX 12: 3DMark API Overhead
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Futuremark adds Vulkan to API Overhead feature test in 3DMark : r/Amd
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AMD shows DirectX 12 performance in 3DMark benchmark
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