Looking At DirectX 12 Performance - 3DMark API Overhead Feature

Por um escritor misterioso

Descrição

Gamers are more than excited about DirectX 12 coming to market later this year and after seeing what other low-level APIs like AMD Mantle could do with regards to lowering the API overhead we certainly understand why. AMD Mantle was the first API to greatly reduce CPU overhead that is caused by the command lists and buffers that DirectX needs for a GPU while rendering a game title.
Looking At DirectX 12 Performance - 3DMark API Overhead Feature
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Looking At DirectX 12 Performance - 3DMark API Overhead Feature
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Looking At DirectX 12 Performance - 3DMark API Overhead Feature
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Looking At DirectX 12 Performance - 3DMark API Overhead Feature
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Looking At DirectX 12 Performance - 3DMark API Overhead Feature
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Looking At DirectX 12 Performance - 3DMark API Overhead Feature
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Looking At DirectX 12 Performance - 3DMark API Overhead Feature
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Looking At DirectX 12 Performance - 3DMark API Overhead Feature
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Looking At DirectX 12 Performance - 3DMark API Overhead Feature
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Looking At DirectX 12 Performance - 3DMark API Overhead Feature
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Looking At DirectX 12 Performance - 3DMark API Overhead Feature
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Looking At DirectX 12 Performance - 3DMark API Overhead Feature
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Looking At DirectX 12 Performance - 3DMark API Overhead Feature
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