TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
Por um escritor misterioso
Descrição
TiledLighting11 DirectX 11 SDK Sample provides an example implementation of two tile-based light culling methods: Forward+ and Tiled Deferred.
![TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen](https://www.intel.com/content/dam/developer/articles/technical/performance-methods-and-practices-of-directx-11-multithreaded-rendering/performance-methods-practices-directx-fig4-779912.png)
Performance, Methods, and Practices of DirectX* 11 Multithreaded
![TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen](https://image.slidesharecdn.com/gdc11dx11inbf3public-110309135907-phpapp02/85/directx-11-rendering-in-battlefield-3-10-320.jpg?cb=1666030730)
DirectX 11 Rendering in Battlefield 3
Crash when initializing DirectX11 - Open Broadcaster Software
![TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen](https://www.researchgate.net/publication/254004743/figure/fig1/AS:298130890346496@1448091351605/DirectX-SDK-Sample-Modification-Original-sample-up-1176fps-and-our-STM-down.png)
DirectX SDK Sample Modification. Original sample (up, 11.76fps
![TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen](https://www.intel.com/content/dam/developer/articles/technical/performance-methods-and-practices-of-directx-11-multithreaded-rendering/performance-methods-practices-directx-fig13-779912.png)
Performance, Methods, and Practices of DirectX* 11 Multithreaded
![TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen](https://gpuopen.com/wp-content/uploads/2020/03/header_chip6_red.jpg)
ForwardPlus11 DirectX® 11 SDK Sample - AMD GPUOpen
![TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen](https://gpuopen.com/wp-content/uploads/2020/11/rdna2-directxraytracing.jpg)
Developing DirectX® applications - AMD GPUOpen
![TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen](http://media.redgamingtech.com/rgt-website/2018/08/nvidia-raytracing-AA.jpg)
RedGamingTech
![TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen](https://docs.unity3d.com/540/Documentation/uploads/Main/ShaderDebuggingCapturedFrame.png)
Unity - Manual: Debugging DirectX 11 shaders with Visual Studio
![TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen](https://1.bp.blogspot.com/-Ci1egU6Zq38/XkLI1C3K7UI/AAAAAAAAD8Y/4tETk3y53cctcwHNaII77Q9-hAoCbcfuwCLcBGAsYHQ/s1600/mangohud.png)
Add An Overlay With GPU / CPU Usage And Temperature (And More) To
![TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen](https://docs.nvidia.com/gameworks/content/gameworkslibrary/graphicssamples/d3d_samples/images/deferredcontexts11-screenshot.jpg)
Direct3D Graphics/Compute Samples
![TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen](https://www.intel.com/content/dam/developer/articles/technical/detect-and-enable-hdr-with-microsoft-directx-11-and-directx-12/webops13204-hdr-support-buffer-1-812366.jpg)
Detect and Enable HDR with Microsoft* DirectX* 11 and DirectX* 12
![TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen](http://www.ozone3d.net/public/jegx/201104/nvidia_sdk_11_lighting_demo.jpg)
NVIDIA Graphics SDK 11 Available, Direct3D 11 only
![TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen](https://www.3dgep.com/wp-content/uploads/2014/04/Mirror-Addressing-Mode1.png)
Texturing and Lighting in DirectX 11
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