TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen

Por um escritor misterioso

Descrição

TiledLighting11 DirectX 11 SDK Sample provides an example implementation of two tile-based light culling methods: Forward+ and Tiled Deferred.
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
Performance, Methods, and Practices of DirectX* 11 Multithreaded
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
DirectX 11 Rendering in Battlefield 3
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
Crash when initializing DirectX11 - Open Broadcaster Software
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
DirectX SDK Sample Modification. Original sample (up, 11.76fps
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
Performance, Methods, and Practices of DirectX* 11 Multithreaded
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
ForwardPlus11 DirectX® 11 SDK Sample - AMD GPUOpen
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
Developing DirectX® applications - AMD GPUOpen
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
RedGamingTech
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
Unity - Manual: Debugging DirectX 11 shaders with Visual Studio
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
Add An Overlay With GPU / CPU Usage And Temperature (And More) To
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
Direct3D Graphics/Compute Samples
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
Detect and Enable HDR with Microsoft* DirectX* 11 and DirectX* 12
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
NVIDIA Graphics SDK 11 Available, Direct3D 11 only
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
Texturing and Lighting in DirectX 11
de por adulto (o preço varia de acordo com o tamanho do grupo)