Texture – Graph workflow
Por um escritor misterioso
Descrição
The texture retinal variable refers to the patterned areas (e.g. polka dots, chequers) and lines (e.g. dashed, dotted). Texture was relevant for encoding a long time ago when data graphs were limited to monochrome encoding. Remember this figure from Bertin (1967) describing the implementation of retinal variables: The row on Texture and its application on…
![Texture – Graph workflow](https://learn.foundry.com/mari/Content/Resources/images/user_guide/material_shader_nodes.jpg)
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![Texture – Graph workflow](https://vfxdoc.readthedocs.io/en/latest/shaders/img/uv-tiling.png)
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![Texture – Graph workflow](https://www.conanexiles.com/wp-content/wiki/download/attachments/2341175791/9._Substance_Designer_-_Blood_Mist_Export.png)
9._Substance_Designer_-_Blood_Mist_Export.png
![Texture – Graph workflow](https://graphworkflow.files.wordpress.com/2018/12/graph_workflow.png)
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![Texture – Graph workflow](http://i.imgur.com/VL2o1Jj.gif)
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![Texture – Graph workflow](https://www.researchgate.net/publication/374231305/figure/fig4/AS:11431281193176188@1695867768043/Accuracy-curve-of-the-proposed-Modified-EfficientNet-B3_Q320.jpg)
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![Texture – Graph workflow](https://robonobodojo.files.wordpress.com/2022/06/image-3.png)
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![Texture – Graph workflow](https://cdnb.artstation.com/p/marketplace/presentation_assets/000/333/801/large/file.jpg?1586195163)
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![Texture – Graph workflow](https://www.codinblack.com/wp-content/uploads/2020/03/Hologram-Shader-Adding-Mask-Texture.jpg)
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![Texture – Graph workflow](https://help.autodesk.com/cloudhelp/2024/ENU/Maya-LightingShading/images/GUID-A36BEC9A-F0C3-4334-982C-37BED0C642BB.png)
Maya Help, Example ShaderFX graphs
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